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Old May 14, 2006, 11:23 AM // 11:23   #1
Lion's Arch Merchant
 
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Unhappy Untouchable Smite/Healing Ball Build

Hello,

My PuG and I just ran into a group that was impossible to kill. They were running 6 Mo/R's, a E/Me warder and a R/? maybe spirit spammer, or maybe the Mo/R's had the spirits, can't remember..

The E/Me ran Ward vs. Melee, Ele, Foes, and Ward of Stability (no meteor shower could stop them).
The Mo/R's were running smite spike, with Symbol of Wrath if warriors ever tried to get close to them, healing spring and heal area.
There was virtually no way for us to kill them (with a standard degen build).

I was playing a SS necro, and even with SS on 3 of them they never got close to dying. What could possibly beat this group (on a non-altar holding map)?
E-denial/Migraine couldn't really stop their spike, because they were spiking with Signets, mostly.
Spike them first maybe? But with a balanced build?

Last edited by Ruben; Jul 19, 2006 at 10:31 PM // 22:31..
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Old May 14, 2006, 12:46 PM // 12:46   #2
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the only thing i could imagine to stop them is to take out their warder
and then cast ur meteor or something.

or u bring a double migrain with cry and interrupt them.

but can someone plz post their built or one similar,
im a friend of healingball but never found a good group
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Old May 14, 2006, 01:08 PM // 13:08   #3
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Try inturupting. Run multiple inturupts, Cry of Frusturation on a mesmer, savage or distracting shot on a ranger, maybe distracting blow on a warrior...

Also, balanced builds can spike.
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Old May 14, 2006, 01:08 PM // 13:08   #4
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Panic is a perfect counter against healing balls . (especially because they were spiking with signets)
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Old May 14, 2006, 04:56 PM // 16:56   #5
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Of course balanced builds can spike... but how could the warrior possibly build his adrenaline?
We were running 2 migraine mesmers and I think they both had Cry of Frustation. Maybe we just screwed up, lol.

Here's the build... can't really remember

6 or 7 Mo/R
Signet of Judgement
Banish
Bane Signet
Symbol of Wrath
Healing Spring
Heal Area
<spirit>*
Rez signet

*Edge of Extinction, Tranquility, *, *

1 E/Me
Ward against melee
Ward agaisnt foes
Ward against elements
Ward of Stabiliy
*
*
*
Rez signet


Not sure if they all had a rez, and not sure if there was a Ranger spirit spammer or if the Mo/R's carried spirits, sorry. lol
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Old May 14, 2006, 05:20 PM // 17:20   #6
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signet spike? theres always primal echoes and rust but those are completely useless for evey other kind of team.
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Old May 14, 2006, 05:50 PM // 17:50   #7
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yea....nice tho
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Old May 15, 2006, 06:46 AM // 06:46   #8
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That is assuming no dedicated spirit spammer. But I think that the build is weak. 1 more monk would go in the 8th slot I guess.

http://www.gwshack.us/4902d
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Old May 15, 2006, 08:38 AM // 08:38   #9
Zui
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Quote:
Originally Posted by Ruben
Of course balanced builds can spike... but how could the warrior possibly build his adrenaline?
There's a collector just outside Nolani Academy that gives you a fire wand(3 variants, zone till you get one you want..) All have +10% attack speed and -10% damage constant, the variants are an additional -10% damage, -20% chance for a critical hit, and 10% miss chance. Get the -20% critical strike or -10% damage one. Great way to build adrenaline from a distance, or even inturupt trappers, since it's the fastest attacking weapon in the game.
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Old May 15, 2006, 09:49 AM // 09:49   #10
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Wand monks so they cant cast Healing Springs, kill them.
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Old May 15, 2006, 01:59 PM // 13:59   #11
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We came up against these guys as a degen (2 migraine mesmers, trapper with barbed, dust, viper) balanced. We fought against them for ~10 minutes on the altar holding map but could not kill more than 2-3 of them at a time.

We were unprepared for this build so that definitely played a factor in our losing. I think that if we were to face them again, I would grom17's advice to kill the warder first, followed up by DPing him as quickly as possible. Then having mesmers spread migraine around and spiking the monks.

I'm not sure if Guillaume De Sonoma has the right build there. I think they were running convert hex or some sort of hex removal instead of one of those smite skills. That would make more sense since the build you have there has no hex removal.
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Old May 19, 2006, 01:47 PM // 13:47   #12
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I would love to come against them with Fascats Fire mesmers.
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Old May 19, 2006, 01:52 PM // 13:52   #13
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Quote:
Originally Posted by TurinPT
signet spike? theres always primal echoes and rust but those are completely useless for evey other kind of team.
when i go we usually bring a water ele with some snares and some support (heal party, extinguish) we always have rust on him
rust > bonders

and lots of blood spike that doesnt run barbed signet use primal echoes
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Old May 25, 2006, 12:49 AM // 00:49   #14
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Quote:
Originally Posted by Senator Tom
when i go we usually bring a water ele with some snares and some support (heal party, extinguish) we always have rust on him
rust > bonders

and lots of blood spike that doesnt run barbed signet use primal echoes

And inspired hex / revealed hex / holy veil / sb / etc etc >> rust. My opinion is that rust is a waste of a slot.
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Old May 25, 2006, 01:32 AM // 01:32   #15
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If it's a ball.....

Cry of Frustration.

OR Even better

Maelstrom.

I remember when healing balls were the in thing...guess they're making a comeback. : )
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Old May 25, 2006, 01:50 AM // 01:50   #16
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That's why nukers are so treasured in HoH...

Well at least this gives them a reason.
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Old May 25, 2006, 03:31 AM // 03:31   #17
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Any sort of team that balls is easy prey to an opposing team with SOME (legit) experience.
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Old May 25, 2006, 05:02 AM // 05:02   #18
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Refer to Unknown Balanced Fire spike thread build, Cry of frustraction stability, disable a monk or 2, then drop meteor showers, eq, as, bed of coals etc on them =]
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Old Jul 08, 2006, 02:50 PM // 14:50   #19
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Me and a b-spike group went up aginst this build 3 times. We lost the first 2 times, but came back on the second.
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Old Jul 08, 2006, 04:00 PM // 16:00   #20
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Choking Gas plx
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